Windows 10 Universal Windows Platform – Touch Game

Step 1

Download Visual Studio Community 2015 and install it onto your computer, if it’s already downloaded and installed select Launch to start Visual Studio Community 2015 or if it has already been downloaded and installed then start the application you may also need to Enable your device for development.

10-home

Step 2

Once Visual Studio Community 2015 has started select File, then New, then Project… from the Menu.

10-file-new-project

Step 3

From the New Project window select Visual C# from Installed, Templates then select Blank App (Windows Universal) from the list, then type in a Name and select a Location to save to before selecting Ok to create the Project.

10-new-project

Step 4

Once done select from the Menu, Project, then Add New Item…

10-project-add-new-item

Step 5

From the Add New Item window select Visual C# from Installed then select Code File from the list, then type in the Name as Library.cs before selecting Add to add the file to the Project

10-add-new-item-library

Step 6

Once in the Code View for Library.cs the following should be entered:

using System;
using System.Collections.Generic;
using Windows.Foundation;
using Windows.UI.Popups;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
 
public class Library
{
    private const int length = 800;
    private const int speed = 600;
    private const int light = 300;
 
    private int turn = 0;
    private int count = 0;
    private bool play = false;
    private DispatcherTimer timer = new DispatcherTimer();
    private List<int> items = new List<int>();
    private Random random = new Random((int)DateTime.Now.Ticks);
 
    public Brush Background { get; set; }
 
    public void Show(string content, string title)
    {
        try
        {
            IAsyncOperation<IUICommand> command = new MessageDialog(content, title).ShowAsync();
        }
        catch
        {
 
        }
    }
 
    private void highlight(Grid grid, int index)
    {
        Canvas canvas = (Canvas)grid.FindName("Pad" + index.ToString());
        Brush brush = canvas.Background; // Original Background
        canvas.Background = Background; // New Background
        DispatcherTimer lightup = new DispatcherTimer();
        lightup.Interval = TimeSpan.FromMilliseconds(light);
        lightup.Tick += (object sender, object e) =>
        {
            canvas.Background = brush; // Original Background
            lightup.Stop();
        };
        lightup.Start();
    }
 
    private List<int> select(int start, int finish, int total)
    {
        int number;
        List<int> numbers = new List<int>();
        while ((numbers.Count < total)) // Select Numbers
        {
            // Random non-unique Number between Start and Finish
            number = random.Next(start, finish + 1);
            numbers.Add(number); // Add Number
        }
        return numbers;
    }
 
    public void New(Grid grid)
    {
        items = select(0, 3, length);
        play = false;
        turn = 0;
        count = 0;
        timer = new DispatcherTimer();
        timer.Interval = TimeSpan.FromMilliseconds(speed);
        timer.Tick += (object sender, object e) =>
        {
            if (count <= turn)
            {
                highlight(grid, items[count]);
                count++;
            }
            if (count > turn)
            {
                timer.Stop();
                play = true;
                count = 0;
            }
        };
        timer.Start();
    }
 
    public void Tapped(Grid grid, Canvas canvas)
    {
        if (play == true)
        {
            int value = int.Parse(canvas.Name.Replace("Pad", string.Empty));
            highlight(grid, value);
            if (value == items[count])
            {
                if (count < turn)
                {
                    count++;
                }
                else
                {
                    play = false;
                    turn++;
                    count = 0;
                    timer.Start();
                }
            }
            else
            {
                timer.Stop();
                Show("Game Over! You scored " + turn + "!", "Touch Game");
                play = false;
                turn = 0;
                count = 0;
            }
        }
    }
}

It should then appear as such:

10-library-touchgame

Step 7

From the Solution Explorer select MainPage.xaml

10-mainpage

Step 8

Select from the Menu, View then Designer

10-designer

Step 9

The Design View will be displayed along with the XAML View and in this above <Grid Background=”{ThemeResource ApplicationPageBackgroundThemeBrush}”> enter the following XAML:

<Page.BottomAppBar>
	<AppBar IsOpen="True" IsSticky="True">
		<StackPanel Orientation="Horizontal">
			<AppBarButton Icon="Page" Label="New" Click="New_Click"/>
		</StackPanel>
	</AppBar>
</Page.BottomAppBar>

While still in the XAML View below <Grid Background=”{ThemeResource ApplicationPageBackgroundThemeBrush}”>enter the following XAML:

<Grid Name="Display" HorizontalAlignment="Center" Height="300" Width="300">
    <Grid.RowDefinitions>
        <RowDefinition Height="50*"/>
        <RowDefinition Height="50*"/>
    </Grid.RowDefinitions>
    <Grid.ColumnDefinitions>
        <ColumnDefinition Width="50*"/>
        <ColumnDefinition Width="50*"/>
    </Grid.ColumnDefinitions>
    <Canvas Name="Pad0" Background="Crimson" Grid.Row="0" Grid.Column="0" Margin="10" Tapped="Pad_Tapped"/>
    <Canvas Name="Pad1" Background="Green" Grid.Row="0" Grid.Column="1" Margin="10" Tapped="Pad_Tapped"/>
    <Canvas Name="Pad2" Background="Blue" Grid.Row="1" Grid.Column="0" Margin="10" Tapped="Pad_Tapped"/>
    <Canvas Name="Pad3" Background="Gold" Grid.Row="1" Grid.Column="1" Margin="10" Tapped="Pad_Tapped"/>
</Grid>

It should appear as such:

10-xaml-touchgame

Step 10

Select from the Menu, View then Code

10-code

Step 11

Once in the Code View below the public MainPage() { … } the following should be entered:

public Library Library = new Library();
 
private void New_Click(object sender, RoutedEventArgs e)
{
    Library.Background = ((Brush)App.Current.Resources["ApplicationSecondaryForegroundThemeBrush"]);
    Library.New(Display);
}
 
private void Pad_Tapped(object sender, TappedRoutedEventArgs e)
{
    Library.Tapped(Display, (Canvas)sender);
}

It should then appear as such:

10-code-touchgame

Step 12

That completes the Windows Universal Application so Save the Project then select the Debug and Simulator option to run the Application

10-simulator

Step 13

Once the Simulator has started the Application should then appear

10-simulator-run-touchgame

Step 14

After the Application has started running you can then tap the New Button, then one of the squares will highlight, select the correct one, then each time one more square will highlight each turn, match the patterns to continue

10-simulator-ran-touchgame

Step 15

To Exit the application select Stop Debugging in Visual Studio Community 2015

10-stop

Step 16

Another option is to run as a Windows Phone application, select Debug and select Emulator 10.0.1.0 WVGA 4 inch 512MB option to run the Application

10-emulator

Step 17

Once the Emulator has started the Application should then appear

10-emulator-run-touchgame

Step 18

After the Application has started running you can then tap the New Button, then one of the squares will highlight, select the correct one, then each time one more square will highlight each turn, match the patterns to continue

10-emulator-ran-touchgame

Step 19

To Exit the application select Stop Debugging in Visual Studio Community 2015

10-stop

Creative Commons License

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